MOBI Syd Logan ç Cross-Platform Development in C: Building Mac OS X, Linux, ç

Cross Platform Development in C is the definitive guide to developing portable CC application code that will run natively on Windows Macintosh and LinuxUnix platforms without compromising functionality usability or uality Long time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding testing and deployment Drawing on his extensive experience with cross platform development Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development Along the way he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross platform development approaches This book will be an indispensable resource for every software professional and technical manager who is building new cross platform software porting existing CC software or planning software that may someday reuire cross platform supportBuild Cross Platform Applications without CompromiseThroughout the book Logan illuminates his techniues with realistic scenarios and extensive downloadable code examples including a complete cross platform GUI toolkit based on Mozilla’s XUL that you can download modify and learn from Coverage includesPolicies and procedures used by Netscape enabling them to ship Web browsers to millions of users on Windows Mac OS and Linux Delivering functionality and interfaces that are consistent on all platforms Understanding key similarities and differences among leading platform specific GUI APIs including Win32NET Cocoa and Gtk Determining when and when not to use native IDEs and how to limit their impact on portability Leveraging standards based APIs including POSIX and STL Avoiding hidden portability pitfalls associated with floating point char types data serialization and types in C Utilizing platform abstraction libraries such as the Netscape Portable Runtime NSPR Establishing an effective cross platform bug reporting and tracking system Creating builds for multiple platforms and detecting build failures across platforms when they occur Understanding the native runtime environment and its impact on installation Utilizing wxWidgets to create multi platform GUI applications from a single code base Thoroughly testing application portability Understanding cross platform GUI toolkit design with Trixu.

MOBI Syd Logan ç Cross-Platform Development in C: Building Mac OS X, Linux, ç

[Read] ➭ Cross-Platform Development in C: Building Mac OS X, Linux, and Windows Applications By Syd Logan – Manga-books.co Cross Platform Development in C is the definitive guide to developing portable CC application code that will run natively on Windows Macintosh and LinuxUnix platforms without compromising functionalitCross Platform Development in C is the definitive guide to developing portable CC application code that will run natively on Windows Macintosh and LinuxUnix platforms without compromising functionality usability or uality Long time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding testing and deployment Drawing on his extensive experience with cross platform development Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development Along the way he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross platform development approaches This book will be an indispensable resource for every software professional and technical manager who is building new cross platform software porting existing CC software or planning software that may someday reuire cross platform supportBuild Cross Platform Applications without CompromiseThroughout the book Logan illuminates his techniues with realistic scenarios and extensive downloadable code examples including a complete cross platform GUI toolkit based on Mozilla’s XUL that you can download modify and learn from Coverage includesPolicies and procedures used by Netscape enabling them to ship Web browsers to millions of users on Windows Mac OS and Linux Delivering functionality and interfaces that are consistent on all platforms Understanding key similarities and differences among leading platform specific GUI APIs including Win32NET Cocoa and Gtk Determining when and when not to use native IDEs and how to limit their impact on portability Leveraging standards based APIs including POSIX and STL Avoiding hidden portability pitfalls associated with floating point char types data serialization and types in C Utilizing platform abstraction libraries such as the Netscape Portable Runtime NSPR Establishing an effective cross platform bug reporting and tracking system Creating builds for multiple platforms and detecting build failures across platforms when they occur Understanding the native runtime environment and its impact on installation Utilizing wxWidgets to create multi platform GUI applications from a single code base Thoroughly testing application portability Understanding cross platform GUI toolkit design with Trixul.

MOBI Syd Logan ç Cross-Platform Development in C: Building Mac OS X, Linux, ç

MOBI Syd Logan ç Cross-Platform Development in C: Building Mac OS X, Linux, ç

cross platform pdf development kindle building kindle linux free windows mobile applications pdf Cross-Platform Development free in C: kindle in C: Building Mac mobile Development in C: download Development in C: Building Mac free Cross-Platform Development in C: Building Mac OS X Linux and Windows Applications PDF/EPUBCross Platform Development in C is the definitive guide to developing portable CC application code that will run natively on Windows Macintosh and LinuxUnix platforms without compromising functionality usability or uality Long time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding testing and deployment Drawing on his extensive experience with cross platform development Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development Along the way he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross platform development approaches This book will be an indispensable resource for every software professional and technical manager who is building new cross platform software porting existing CC software or planning software that may someday reuire cross platform supportBuild Cross Platform Applications without CompromiseThroughout the book Logan illuminates his techniues with realistic scenarios and extensive downloadable code examples including a complete cross platform GUI toolkit based on Mozilla’s XUL that you can download modify and learn from Coverage includesPolicies and procedures used by Netscape enabling them to ship Web browsers to millions of users on Windows Mac OS and Linux Delivering functionality and interfaces that are consistent on all platforms Understanding key similarities and differences among leading platform specific GUI APIs including Win32NET Cocoa and Gtk Determining when and when not to use native IDEs and how to limit their impact on portability Leveraging standards based APIs including POSIX and STL Avoiding hidden portability pitfalls associated with floating point char types data serialization and types in C Utilizing platform abstraction libraries such as the Netscape Portable Runtime NSPR Establishing an effective cross platform bug reporting and tracking system Creating builds for multiple platforms and detecting build failures across platforms when they occur Understanding the native runtime environment and its impact on installation Utilizing wxWidgets to create multi platform GUI applications from a single code base Thoroughly testing application portability Understanding cross platform GUI toolkit design with Trixu.

5 thoughts on “Cross-Platform Development in C: Building Mac OS X, Linux, and Windows Applications

  1. Mrs Satnam K Sahota Mrs Satnam K Sahota says:

    MOBI Syd Logan ç Cross-Platform Development in C: Building Mac OS X, Linux, ç cross platform pdf, development kindle, building kindle, linux, free, windows mobile, applications pdf, Cross-Platform Development free, in C: kindle, in C: Building Mac mobile, Development in C: download, Development in C: Building Mac free, Cross-Platform Development in C: Building Mac OS X, Linux, and Windows Applications PDF/EPUBGreat


  2. Friedrich Markgraf Friedrich Markgraf says:

    MOBI Syd Logan ç Cross-Platform Development in C: Building Mac OS X, Linux, ç cross platform pdf, development kindle, building kindle, linux, free, windows mobile, applications pdf, Cross-Platform Development free, in C: kindle, in C: Building Mac mobile, Development in C: download, Development in C: Building Mac free, Cross-Platform Development in C: Building Mac OS X, Linux, and Windows Applications PDF/EPUBLeider gibt es zu diesem Thema nicht sehr viele BücherDas vorliegende Buch beschreibt einen sehr rigorosen Ansatz


  3. a.anbarasan a.anbarasan says:

    MOBI Syd Logan ç Cross-Platform Development in C: Building Mac OS X, Linux, ç cross platform pdf, development kindle, building kindle, linux, free, windows mobile, applications pdf, Cross-Platform Development free, in C: kindle, in C: Building Mac mobile, Development in C: download, Development in C: Building Mac free, Cross-Platform Development in C: Building Mac OS X, Linux, and Windows Applications PDF/EPUBCross Platform Development in C is that has something to offer anyone who is involved in the development of desktop applications that must run on than one platformThe book describes 3 platforms Microsoft Windows Macintosh and unixlinuxPerhaps the best recommendation of the book is to use a platform abstraction library So th


  4. Just Another Just Another says:

    MOBI Syd Logan ç Cross-Platform Development in C: Building Mac OS X, Linux, ç cross platform pdf, development kindle, building kindle, linux, free, windows mobile, applications pdf, Cross-Platform Development free, in C: kindle, in C: Building Mac mobile, Development in C: download, Development in C: Building Mac free, Cross-Platform Development in C: Building Mac OS X, Linux, and Windows Applications PDF/EPUBThe basic information in this book is good However most of the software development tools it recommends are outdated


  5. Todd Martin Todd Martin says:

    MOBI Syd Logan ç Cross-Platform Development in C: Building Mac OS X, Linux, ç cross platform pdf, development kindle, building kindle, linux, free, windows mobile, applications pdf, Cross-Platform Development free, in C: kindle, in C: Building Mac mobile, Development in C: download, Development in C: Building Mac free, Cross-Platform Development in C: Building Mac OS X, Linux, and Windows Applications PDF/EPUBTo be honest this one of the few technical computer books I've read from cover to cover I usually just use them for reference On the subject of cross platform development this is currently the best and most up to date however there were a few areas I would have liked to seen covered better most notably the build environment and makes Mr Logan does touch on these subjects but they are not given as much focus as I would have like to have seen which is why I'm taking one star away With that said if I was asked to recommend a book on cross platform development it


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